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One of the programmers wrote course Blink 3D

In package download contains the basic files needed to work in science, Blink 3D

Further lessons address this install Gimp and Blender installation using some scripts to configure the package. Next lesson shows the possibilities Blink 3D avatars which are and their possible modification. Kolejnjne lessons relate to the creation of the first world in the Blink 3D Builder. The aim is to make the world in August after which it comes. An important part of the world publication on the Internet. Here is the address published world.

important thing is to understand the process create 3D models on the example of Blender. first part relates to how the process of texturing the UW model. second part relates to familiarize yourself with the layout in 3D space and movement in this space, both as in Blender and how to Blink 3D. third part of the fundamentals of modeling in Blender. fourth part concerns the rotation and scaling models in Blender. In the fifth part shows duplication Sixth honor points to the possibility of using Boolean operations on models (union, intersection, difference). The seventh part presents "sharing" models into smaller components. The eighth part presents preparing textures for the new model. last part shows how the model looks like the builder prepared and published

To be able to take advantage of Blink 3D you need to learn to program in JavaScript. The next course will include lessons, and JavaScript programming in Blink 3D API. first part shows how to write the first script in the Blink 3D Builder. second part allows you to become familiar with variables, arrays and data types such as vectors. The third part you familiar with the use of operators. fourth part explains what are the objects on the example of the class date. fifth part shows how they are conditional loops, and blocks. you familiar with the sixth part of the Math class and its methods. seventh part presents the class String.

The three-dimensional world, often users need two-dimensional elements for navigation or communications. The next lesson of the course in May involve the use of GUI elements. first part shows how to write text that is "embedded" over the world. The second part you familiar with the class Button and related service events, and probes. next section presents a class ComboBox its properties and its handling The fourth part is the principle przygotawanie another world to show support GUI. The fifth section discusses the Entity and SceneNode class as an introduction to adding new objects to the world. sixth part is the continuation of the previous section, which points to the complexities associated with turning from the scripts. The seventh part shows how to use the mouse to click on the models. The eighth part is no longer practical application of knowledge from the previous part. Here are some examples http://www.dmu.com/Bbgcourse/Exerc3/Exerc3.htm or http://www.dmu.com/Bbgcourse/Exerc4/Exerc4.htm
Another part shows how to use the collision and interaction to create door opener. Tenth part indicates the use of timers to provide animation.

important feature of the worlds is to provide illumination. The next part of the course will address the issue associated with the use of lighting. First hi relates to discuss what the lighting. and his example http://www.dmu.com/Bbgcourse/Exerc8/Exerc8.htm second part discusses how to apply the horizon The third part discusses the use of mist

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