I posted a post about the workshop GPUs. Perhaps in the years it will be worth najpliższych deal with the programming physics effects in games or in symulachach.
More and more things in games and simulations depends on well-designed physics. For now, there is a lot of libraries which are designed to simulate physical phenomena. For now proposed opensourcową abstract OPAL.NET Library so that you can attach a graphics engine (the rendering). She was designed for RealmForge that you can attach different physical library without changing the game code. Here is a list bililiotek
- Open Dynamics Engine (ODE) ( http://www.ode.org/ )
- Newton Game Dynamics SDK ( http://www.physicsengine.com/ )
- NovodeX Physics SDK ( http://www.ageia.com/novodex.html )
- True Axis Physics SDK (http://www . trueaxis.com / )
- Havok ( http://www.havok.com/ )
- Tokamak Physics ( http://www.tokamakphysics.com/ )
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